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1. Director control over match participation - in Feedback/Requests [original thread]
Okay, so we just had a situation with our first Planetary Conquest match and the situation we immediately had was that we had no control over who was able to take part. We spent the day before the battle clearly telling our corp members not to j...
- by Jerall Holst - at 2013.05.16 19:10:00
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2. Using the rifle in scout - in Feedback/Requests [original thread]
or you could just.... crouch and wait like a second and a half and the scope sway goes away completely. Like, no sway. At all. Not even a little bit. you don't even need any skills or anything, that's just how it works.
- by Jerall Holst - at 2012.07.22 02:24:00
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3. LAV Navigators - in Feedback/Requests [original thread]
Hell, just give them the ability to fire light weapons and sidearms. Better than nothing...
- by Jerall Holst - at 2012.07.17 23:47:00
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4. Mine? - in Feedback/Requests [original thread]
well, one of the canonical antipersonnel mines in the setting is basically a high speed motor with three or four strands of high-tensile monofilament wire with weights on the end that flails around and slices stuff to bits. But yeah, if we want th...
- by Jerall Holst - at 2012.07.17 17:28:00
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5. possible sniper improvements - in Feedback/Requests [original thread]
Encharrion wrote: If you crouch and stand still while scoped in for a short period of time your scope goes perfectly still. Seriously, how do people not already know this?
- by Jerall Holst - at 2012.07.17 11:24:00
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6. Mine? - in Feedback/Requests [original thread]
I think we need these. Antipersonnel and antivehicle mines? Take up your grenade slot? can be stuck to any nearby surface but take a second or two to deploy? Have IFF so they only go off when enemies roll over them? Go boom and kill stuff? I t...
- by Jerall Holst - at 2012.07.17 11:21:00
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7. The Surya - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: I've soloed 2 surya with a standard assault forge gun. How? It's simple, shoot them a bit, stop shooting after they engage the repper. When they stop shining (meaning that the repper is turned off) resume shooting. Ar...
- by Jerall Holst - at 2012.07.17 11:14:00
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8. Futuristic war for dust - in Feedback/Requests [original thread]
using that unused D-pad button to cycle through alternative vision modes could certainly be cool.... Not sure if implementing it in quite the way you describe would be a great idea, but IMO it'd be nice if we got lock-on reticles similar to thos...
- by Jerall Holst - at 2012.07.16 18:21:00
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9. Remove Explosive abuse hotfix? - in Feedback/Requests [original thread]
no kneel animation necessary, just an "arming" animation - you know, flick a switch, press a button or two, THEN let go. one second, tops. Because seriously, using them to defend objectives is good tactics, using them to spawn camp is unfair but ...
- by Jerall Holst - at 2012.07.16 18:13:00
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10. [Suggestion] Freefall or Drop Into Spawnpoints - in Feedback/Requests [original thread]
dropping out of a bay on the underside of the MCC could be cool, too...
- by Jerall Holst - at 2012.07.16 17:48:00
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11. [Suggestion] Freefall or Drop Into Spawnpoints - in Feedback/Requests [original thread]
Riggs Tank wrote: is "teleporting" even possible in EVE? The last guy to try it was a Jovian. He exploded.
- by Jerall Holst - at 2012.07.16 17:45:00
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12. Forge gun > Tank gun !? this will break the game... - in Feedback/Requests [original thread]
Dewie Cheecham wrote: a guarding tank, is soon a dead tank. The other night, I took over a friendly player's Sagaris after he was gunned down while it was being delivered. I was JUST able to hop into it before an enemy player finished hackin...
- by Jerall Holst - at 2012.07.16 10:02:00
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13. The Surya - in Feedback/Requests [original thread]
me personally? No, I'm using the stuff that's actually got a price tag. But even if I wasn't, I kind of feel like there has to come a point where you're throwing enough firepower at something to be able to bring it down even with the militia stuff...
- by Jerall Holst - at 2012.07.16 02:36:00
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14. My Impressions/Feedback on this weekend's beta... and my first experience wi... - in Feedback/Requests [original thread]
I don't know what to tell you bro, that's how it works for me and everyone else...
- by Jerall Holst - at 2012.07.16 01:43:00
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15. My Impressions/Feedback on this weekend's beta... and my first experience wi... - in Feedback/Requests [original thread]
Crosshairs? no. You press right on the d-pad, it opens a menu, you select the vehicle you want, the vehicle gets flown to your location. It really is that simple.
- by Jerall Holst - at 2012.07.16 01:38:00
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16. The Surya - in Feedback/Requests [original thread]
okay, maybe I have it the wrong way around then. All I know is that when I'm one of three heavies with forge guns whaling on this thing alongside four swarm launchers and no matter how much we pile onto it it won't go down, then the amount of "sus...
- by Jerall Holst - at 2012.07.16 01:33:00
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17. My Impressions/Feedback on this weekend's beta... and my first experience wi... - in Feedback/Requests [original thread]
Nordac Striker wrote: However, I could not figure out how to spawn my own vehicle, so I could not try one for myself... I had to tag along with someone else's. Maybe you should look at the controller diagram that pops up during loading scre...
- by Jerall Holst - at 2012.07.16 01:31:00
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18. The Surya - in Feedback/Requests [original thread]
Okay, I don't know if this is unique to this particular HAV or what, but these things are an absolute nightmare to kill. It seems to be all down to the shield recharge. That thing has a monster load of shield HP, and once you get past that the dri...
- by Jerall Holst - at 2012.07.16 01:20:00
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